Research and Selected Course Projects during PhD

Human-Centered Graph Neural Network Explanations

Finding design requirements for creating human-centered explanations of Graph Neural Networks (GNNs) to make them more interpretable and accessible for both AI and domain experts through visualization and interaction.

Touchless Performance in Non-Preferred Hands

Studying touchless/mid-air/gestural interaction Performance using preferred and non-preferred hand in front of Large Displays, in CAVE environments, or using augmented and virtual reality headsets.

Enabling Continual Digital Inclusion of Older Adults

Studying the sociotechnical barriers older adults face in the continual use of digital apps and services—beyond onboarding and early adoption by being involved in different community events for older adults to provide digital literacy skills and tech support and learn about them and their tech use.

Balance Assessment in Virtual Reality

Assessment of standing balance using a virtual reality, and understanding if error augmentation can be used to transfer the learning a task from virtual environment to real world.

University Campus in VR

Building an application to explore some parts of the UIC campus virtually in day or night mode, and using the space to turn that into something meaningful for this area.

Reimplementing Bubble Cursor

Implementing a web interface for reproducing a controlled experiment from a published paper (Bubble Cursor), recording data from user studies, and analyzing them.